Consulting
Bring me your project. I'll tell you the truth.
Most ideas don't sell. The ones that do usually had someone in their corner who'd done it before. For a handful of creators a year, that's the work I take on: development and pitch advisory, one project at a time.
What you get.
Development
I pressure-test the concept and build it into something a buyer recognizes: the hook, the format, the bible, the comps.
Packaging
The right talent, writers, and partners attached, so the pitch walks into the room already half-sold.
The Pitch
Decks, sizzle reels, and the room itself. I've been on both sides of that table for forty years.
The Introductions
The part you can't manufacture: relationships. I open doors at the networks and studios I've already delivered to.
Four steps. No mystery.
You send it over
A deck, a script, a treatment, or a strong paragraph. Through the pitch portal, it comes straight to me, and it stays confidential.
I read it and call it straight
Within a couple of weeks you'll hear whether I think it can sell, and exactly why or why not. No flattery, no runaround.
We shape it together
If it has legs, we develop and package it into something a network will actually buy, not just something that sounds good out loud.
I take it to market
I bring it to the buyers I know, walk it into the room, and we go get it made.
The honest part
I don't sell guarantees. I sell knowing what gets bought.
No project is a sure thing, and anyone who tells you otherwise is selling something. What I can promise is a straight read and the work to give your project its best shot.
I've delivered shows and films to the buyers below. When I walk a project in, they take the meeting, because they know I don't waste their time.
Let's see if you've got something.
Send your project through the portal. I read everything that comes in, and you'll hear back from me directly.